![]() It's not too different from C# for me, so that's great also. ![]() I've barely touched Javascript but I believe the syntax is the same as GML. I've bought GameMaker: Studio Professional Edition on the website, and not only do I get the license key for the software, I get the steam key too, after waiting a painful 2 weeks. UPDATE 2: GameMaker: Studio definitely wins. Once I finish playing around with game maker and after I buy it, I'll remove this thread and compare both. I'm pretty sure that would take a long time to remake in Fusion since it's all just Drag and Drop. Take a look at this - Minecraft Classic remade in Game Maker. (I take this back too) ~ UPDATE 1: I'm now trying out game maker, one difference is game maker has less limitations, less complicated, and it's own scripting language language too. It's definitely a good head start before programming. It definitely takes a while to get used to, it isn't that appealing to the eye at first, but after a while you might start to adapt to it, and love it more. You can't build for Mac or Linux, but I believe they are planning on doing it for Fusion 3.0… But you can get the Flash exporter, and flash can be used on browsers. I recreated PONG, and it was pretty fun doing. So far I've spent around 75 or so hours on it (according to Steam), so I've learned a how to do the basics of a lot. ![]() Some games on steam were also created in Clickteam Fusion 2.5 like The Escapists, Five Night's At Freddy's, which have both indeed made front page of the steam store, and there are more listed in the description. The community of Clickteam is decent, the developers do contact users also. From $100 to about $33 is a great deal! (As of right now, it is 50% off) Anybody else have Fusion 2.5? If you don't know about Clickteam Fusion 2.5, it's basically like a more advanced Game Maker.(Now that I have GameMaker Professional Edition, I know that's false.) Fusion 2.5 is the engine Scott Cawthon (Creator of Five Night's At Freddy's) who did indeed spend around $700 for the developer edition, android and IOS exporters, and probably a few more stuff. So it is maybe something worth considering if you really want to go for that 2.5D GTA look and feel with no coding.īut yeah, overall GDevelop seems to be a good choice for your needs based on what you told.Just recently got Clickteam Fusion 2.5 on Steam since it was %66 off. GD is a 2D only engine where CTF do actually have a 3D engine for Windows platform I believe. I believe there was a discussion about it to add support for 3D objects but I believe the devs agreed not to add any 3D functionality to avoid people falsely believe GD is becoming 3D game engine and start asking for advanced 3D features. GDevelop 4 did have 3D objects but not GD5. Top-down GTA like shooter is totally possible in GDevelop with particles and full screen effects and lights, one limitation is maybe that there is no 3D objects supported in GDevelop 5 so you won’t be able to create the buildings and fences like in GTA 1,2. Yes I think the scene editor is pretty good in GDevelop one of the best, and object management is slightly better compared to CTF I guess more similar to Construct indeed but out of the 3 I would say Construct the better choice.
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